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Guide

How to Build an App Landing Page with Lovable

An app landing page has one job most other pages do not: sending visitors to an app store. Here is how that comes together in Lovable.

See the idea

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app.supabase.com/project/your-project/settings/api
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Copy your Project URL

Find the Project URL field below and click the copy icon. We will use this in Lovable’s environment settings.

Stylized preview. The real guide is interactive, not a screenshot.

The full walkthrough
1

Describe the app and its download links

Tell Lovable what the app does, who it is for, and that the main call to action should be app store and play store buttons rather than a signup form. Mention the sections you want, like a hero with a phone mockup and a feature list.

2

Submit your prompt

Press enter or click the arrow to send your prompt and let Lovable generate a first draft.

3

Review the first draft

Give it a minute to build, then scroll through the generated page and check the hero, the feature list, and the download buttons.

4

Open visual edits for copy and button labels

Click the visual edits button, then click directly on any text block, like a feature line or a button label, to rewrite it, and click save to lock each change in.

Snag: a vague first prompt gives a generic draft

The more specific you are about what the app actually does, the closer the draft lands before you start editing.

5

Apply a theme for a bigger shift

For a change bigger than editing individual text, open the themes menu and pick one that fits, then click apply.

Snag: an edit does not land right

If something looks off after a change, open history and revert to the version before it rather than trying to manually undo it.

6

Publish your landing page

Click the publish button in the top right corner, confirm the settings that come up, then click continue.

7

Get your live link

Copy your published lovable.app link and open it in a new tab to confirm the download buttons and copy read the way you expect.

Why the download links matter as much as the copy

Lovable builds what your prompt describes, so naming that the page needs app store and play store buttons as the main action, not a signup form, is what keeps the first draft aimed at the right goal.

Visual edits versus themes on an app page

Visual edits are for specific wording and button labels, saved one at a time. Themes are for a bigger visual shift across the whole page in one click, with history as a safety net either way.

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Frequently asked questions

What do I type into Lovable to start an app landing page?

Describe what the app does, who it is for, and that you want app store and play store buttons as the main call to action, along with the sections you want.

Can Lovable generate app store and play store buttons?

Yes, if your prompt names them as the call to action, Lovable includes them in the first draft, which you can then edit or relabel.

How do I change the feature text or button labels after Lovable generates the page?

Click the visual edits button, then click directly on the text to rewrite it, and click save to lock the change in.

What if an edit or theme does not look right?

Open history and revert to the version before that change, rather than trying to manually undo it.

How do I publish the page once it is ready?

Click the publish button in the top right corner, confirm the settings that come up, then click continue.

Best practices

Name the download links as the main call to action

Saying upfront that app store and play store buttons are the goal keeps the first draft focused on sending visitors to download, not to a form.

Use save after every visual edit

Each text or label change through visual edits needs its own save to lock in before moving to the next edit.

Check the download buttons before sharing the live link

Open your published lovable.app link and confirm every button reads correctly before you send anyone to it.

The problem with video tutorials

Why people drop off before they finish

You're not the problem. The format is. Here's what changes when you switch to an interactive mission.

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Completion rate vs. 28% for videos
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